Testing The Mummy: Tomb of the Dragon Emperor for PlayStation 2

After seven years of absence, the family O’Connell returns to PS2 to face a new mummy just as broken as before. Snub to the news or coincidence, it turns out that it is … Chinese!

In 1999, out in theaters the first installment of the Mummy saga. Fantastic horror film kitsch, brilliantly combines the Mummy adventure, horror and humor second degree. The talent of its director, Stephen Sommers, and the quality of its special effects, were quick to propel this simple popcorn movie to the level of classic. Of course, The Mummy was right to video game adaptations like the next episode, The Return of the Mummy, and the spin-off, The Scorpion King. However, these sets of action / adventure poor have never been able to convince critics on PS2. Tomb of the Dragon Emperor stands fortunately some of his predecessors by offering, for 20 euros, sustained action featuring a decent achievement.

These assassins Chinese dream of you skin.

Halfway between Indiana Jones and Tomb Raider, we can say that this mummy has more than 2008 largely inspired by old classics to develop his formula tote. There is a jumble of phases platforms clenched, fighting with bare hands, the fierce gunfights, and mechanisms twisted. Sometimes, just add a braid to the hero for direct printing as Lara Croft gameplay similarities are numerous. A pistol in each hand, he runs, jumps, hangs decorated like the famous heroine, Grace and less. Sometimes it is beaten with fists enraged a dozen Chinese or power levers as Indiana Jones. In short, we could rename the soft “Tomb Raider of the Dragon Emperor” or “Alex O’Connell and The Tomb of the Dragon Emperor” than it would shock anyone! However, we can find some original ideas like using the analogue sticks to activate mechanisms or phases of the game specific to a particular environment (machine gun, barrel jumping, etc.).

The sequence of the barrels is particularly exciting.

It all starts with an introduction rather honest, illustrated with images from the film and artworks. Then a tutorial teaches us the various features of the game by placing us in various situations. After half an hour, the player finds himself finally delivered himself to get out of the many bad situation in which Alex has a knack for thrusting himself. Unquestionably, the phases of platforms are the most stressful. The slightest misstep is immediately punished by the death of the hero, is perspiring in great drops to the idea of ??having to start from a checkpoint that we had for 5 or 10 minutes. They cursed above the camera that runs only when the character moves. It often forces us to move forward inch by inch to see where you walk. But sometimes one has simply no time to be as careful. The battles themselves are already much less frustrating. Some are downright brawls with joyful explosions in every corner and enemies from all sides. But again, the camera is taking its toll. We are always obliged to turn against the enemies to see them and sometimes it is done without even strafe be able to determine the origin of the fire. Also fighting in close combat and lack of variety during the gunfights, evasion is not intuitive for two pennies.

It often ends up at the bottom of these cliffs.

Despite these concerns maneuverability and visibility, we took the game Maybe because the story is interesting. Or perhaps simply because the achievement is above the usual licensed games. The fact is that despite the tantrums triggered by a cornice or a sliding drawer overzealous, we want to continue to advance the plot and explore new environments. Of course, once the game is over, there is no reason to take it out of the closet but for 20 euros, Tomb of the Dragon Emperor is fulfilling its role and that’s not bad.

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2 Responses to Testing The Mummy: Tomb of the Dragon Emperor for PlayStation 2

  1. Eddy Forester says:

    Agreed. No one should EVER try to recapture Ricardo Khan. dead, Jim. Let him rest. Any new series should recapture elements, moods and magical character chemistry of such as “Assiignment “Trouble with Tribbles” and “City on the Edge of Forever,” “Where No Man Has Gone Before” and STTNG “Inner Light” and “Where No One Has Gone Before.” Terrific stories, “stage” chemistry, boosted by all the sci-fi stuff, are what make TOS and NG, such classics. Not the eye-popping special effects.

  2. masamura says:

    I would like to point out that by “cop-out” I intended to show that the Special Effects did not make the movie, but did not break the movie. They were largely irrelevant, but if they had done a terrible job with the moose carcass. So instead of rating it low because they use special effects extensively, Marc and I agreed that giving Special Effects an 8 in all such cases would be the correct number to not penalize a film, while not rewarding it either.

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